At Arkblade we’re more than a studio. We’re a small group of people chasing the same dream, to make games that feel alive, connect deeply, and stay in memory long after they end. We believe creativity means daring to care and building experiences with purpose and emotion.
OUR GAMES
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OUR GAMES 🎮
PROJECT: SCREAM
A short psychological horror experience born from a game jam prototype.
Overview
Scream began as a small concept for a game jam, a simple idea that quickly grew into something much deeper. The goal was to explore how fear works when you take away the usual tools of survival and leave the player with nothing but sound, light, and silence.
Set entirely inside a car stranded in the middle of nowhere, Scream focuses on atmosphere and immersion rather than jump scares (there’s jumpscares too). Every sound, reflection, and flicker of light plays with the player’s sense of control and safety.
WORK IN PROGRESS
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WORK IN PROGRESS ⚠️
Core Experience
First-person tension: the player experiences the entire story from the driver’s seat, unable to escape, forced to face what’s outside and inside.
Sound-driven gameplay: what you hear matters more than what you see. Audio cues guide, mislead, and shape the experience.
Environmental storytelling: the entire car interior tells fragments of the story, the objects, the lights, and of course the radio.
Minimal interface, maximal tension: there’s no HUD, no weapons, no objective markers, only your senses and something terrorific going around.
Development Background
What started as a quick prototype evolved into Arkblade’s first full team effort, a project designed to align workflows, style, and quality standards before larger productions.
While the game’s mechanics are simple, Scream represents our philosophy: execution over complexity. It’s a controlled space where atmosphere, pacing, and storytelling come together.
Scream isn’t just our first game, it’s the moment Arkblade became real.
A small project with a big purpose: to prove that emotion, tension, and atmosphere matter more than budget.
PROJECT: CHAOS MOVING
A chaotic co-op experience where teamwork meets pure madness.
Chaos Moving is our next planned title, a fast-paced cooperative game built around creativity, laughter, and unpredictable fun.
It’s in early development and represents the next step in Arkblade’s journey, our leap from small, emotional experiences to a fully realized multiplayer world.
At its core, Chaos Moving is about working together through pure mayhem. Simple tasks turned into hilarious disasters, where coordination matters just as much as humour.
We’re not ready to show it yet, but the energy is already there.
Concept image created with AI for visualization purposes only. Arkblade is committed to authentic, human-driven art and development.
MEET THE TEAM
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MEET THE TEAM *
OTHER PROJECT’S WE’re SUPPORTING
BEACON OF HOPE
Developed by whyhvru (our Technical Director).
Published and currently being reimagined under Arkblade.
Originally created as a 2D puzzle–adventure by our partner studio, ssqd-prod, Beacon of Hope marked one of the earliest collaborations that led to the creation of Arkblade itself.
Now, the project is being reworked inside Arkblade with new direction, refined gameplay, and updated systems. Keeping its heart, but giving it new life.
OVERHAUL PROGRESS SO FAR…
Currently under internal overhaul — no release date planned yet.
ContAct us
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